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Few-shot learning and one-shot learning may refer to: Few-shot learning, a form of prompt engineering in generative AI; One-shot learning (computer vision)
The ability for in-context learning is an emergent ability [45] of large language models. In-context learning itself is an emergent property of model scale , meaning breaks [ 46 ] in downstream scaling laws occur such that its efficacy increases at a different rate in larger models than in smaller models.
Program Design Language (or PDL, for short) is a method for designing and documenting methods and procedures in software. It is related to pseudocode , but unlike pseudocode, it is written in plain language without any terms that could suggest the use of any programming language or library.
One-shot learning is an object categorization problem, found mostly in computer vision. Whereas most machine learning -based object categorization algorithms require training on hundreds or thousands of examples, one-shot learning aims to classify objects from one, or only a few, examples.
C program source text is free-form code. Semicolons terminate statements, while curly braces are used to group statements into blocks. The C language also exhibits the following characteristics: The language has a small, fixed number of keywords, including a full set of control flow primitives: if/else, for, do/while, while, and switch.
“a programming language is a tool which should assist the programmer in the most difficult aspects of his art, namely program design, documentation, and debugging.” “objective criteria for good language design may be summarized in five catch phrases: simplicity, security, fast translation, efficient object code, and readability.”
PyTorch is a machine learning library based on the Torch library, [4] [5] [6] used for applications such as computer vision and natural language processing, [7] originally developed by Meta AI and now part of the Linux Foundation umbrella.
How to Design Programs (HtDP) is a textbook by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, and Shriram Krishnamurthi on the systematic design of computer programs. MIT Press published the first edition in 2001, and the second edition in 2018, which is freely available online and in print.