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A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
Packets that hold Internet Protocol data carry a 4-bit IP version number as the first field of its header. [ 1 ] [ 2 ] Currently, only IPv4 and IPv6 packets are seen on the Internet , having IP version numbers 4 and 6, respectively.
Used for link-local addresses [5] between two hosts on a single link when no IP address is otherwise specified, such as would have normally been retrieved from a DHCP server 172.16.0.0/12 172.16.0.0–172.31.255.255 1 048 576: Private network Used for local communications within a private network [3] 192.0.0.0/24 192.0.0.0–192.0.0.255 256
For publicly accessible services such as web and mail servers the port number is important. For example, port 443 connects through a socket to the web server software and port 465 to a mail server's SMTP daemon. [7] The IP address of a public server is also important, similar in global uniqueness to a postal address or telephone number.
An Internet Protocol address (IP address) is a numerical label such as 192.0.2.1 that is assigned to a device connected to a computer network that uses the Internet Protocol for communication. [1] [2] IP addresses serve two main functions: network interface identification, and location addressing.
Servers, particularly those of PC games, can generally be customized in ways that still allow unaltered clients to connect to them. These customizations can include tweaks to built-in game settings, content that is downloaded by clients when they join the game, [ 6 ] and new code which changes the way that the server behaves.
An IP packet is the smallest message entity exchanged via the Internet Protocol across an IP network. IP packets consist of a header for addressing and routing, and a payload for user data. The header contains information about IP version, source IP address , destination IP address, time-to-live , etc.
In support of link-local multicasts which do not use IGMP, any IPv4 multicast address that falls within the *.0.0.0 / 24 and *.128.0.0 / 24 ranges will be broadcast to all ports on many Ethernet switches, even if IGMP snooping is enabled, so addresses within these ranges should be avoided on Ethernet networks where the functionality of IGMP ...