Search results
Results from the WOW.Com Content Network
Make devices a part of active free play The physical activity report card was littered with Cs and Ds in a number of categories . A major contributor to the D- that kids received in "sedentary ...
Whereas a fashion lookbook has more in common with a portfolio, cinematography lookbooks will contain a collection of reference images illustrating scene layout, setting, and lighting. This may be used by a cinematographer to show a director how to illustrate or communicate the intended result of a scene, or vice versa, when the director has ...
Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").
Hello, students! This page is a quick guide to working on Wikipedia for people here as part of school and university projects . Hopefully, if you're here with an organized project, you'll know what you're intended to do - whether that be creating a new article on a personal topic, or editing a specific one.
This strategy encourages students to interact with a text and challenges them to take on the perspective of a character. Extended role play: Students may create the scene that takes place before or after a story or scene. This strategy helps students to predict and theorize about cause and effect. Hotseat: The student is interviewed in character.
Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome. [1]
Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.
Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".