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The PlayStation and PlayStation 2 are region-locked into three regions: NTSC U/C, NTSC-J, and PAL. It is possible to disable region locking on said systems via a modchip or by performing a disk-swap when the console starts. In the case of the PlayStation 2, a special disc known as the Swap Magic can be used to bypass regional locks. [12]
Proprietary/CC BY-NC 4.0 (engine/game code) CC BY-NC 4.0: Tales of Game's Studios Source code released to the public under no license on 11 June 2021, upon the cancellation of the game. [3] Barotrauma: 2017 Role-playing video game: restrictive (only mods) [4] Proprietary: Undertow Games / Joonas "Regalis" Rikkonen
On September 7, 2016, Sony announced a hardware revision of the PlayStation 4, model number CUH-2000, known colloquially as the PlayStation 4 Slim, which phased out the original model. [222] It is a revision of the original PS4 hardware with a smaller form factor; it has a rounded body with a matte finish on the top of the console rather than a ...
Logo. GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Since January 23rd, 2003, the brand name has been owned by Mad Catz, which marketed GameShark products for the Sony PlayStation, Xbox, and Nintendo game consoles.
The neGcon's design was prompted by Namco's desire to accurately replicate the dual-lever controls of their arcade game Cyber Sled on the PlayStation. [1]Examples of racing games that took advantage of the neGcon are the original PlayStation iterations of the Ridge Racer series (Ridge Racer Type 4 also supported the Namco Jogcon), Gran Turismo, Motor Toon Grand Prix, Motor Toon Grand Prix 2 ...
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The zlib license is a permissive software license which defines the terms under which the zlib software library can be distributed. It is also used by many other open-source packages. The libpng library uses a similar license, libpng license , sometimes referred interchangeably as zlib/libpng license .
A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL was meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language , PlayStation Shader Language (PSSL).
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