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A map, sometimes referred to as a dictionary, consists of a key/value pair. The key is used to order the sequence, and the value is somehow associated with that key. For example, a map might contain keys representing every unique word in a text and values representing the number of times that word appears in the text.
The same must be true for all of the values. Although std::map is typically implemented using a self-balancing binary search tree, C++11 defines a second map called std::unordered_map, which has the algorithmic characteristics of a hash table.
remove a (,) pair from the collection, unmapping a given key from its value. The argument to this operation is the key. Lookup, find, or get find the value (if any) that is bound to a given key. The argument to this operation is the key, and the value is returned from the operation.
hash_map hash_multimap similar to a set, multiset, map, or multimap, respectively, but implemented using a hash table; keys are not ordered, but a hash function must exist for the key type. These types were left out of the C++ standard; similar containers were standardized in C++11, but with different names (unordered_set and unordered_map).
An associative array stores a set of (key, value) pairs and allows insertion, deletion, and lookup (search), with the constraint of unique keys. In the hash table implementation of associative arrays, an array A {\displaystyle A} of length m {\displaystyle m} is partially filled with n {\displaystyle n} elements, where m ≥ n {\displaystyle m ...
To use custom objects in std::unordered_map, a custom hash function must be defined. This function takes a const reference to the custom type and returns a size_t #include <unordered_map> struct X { int i , j , k ;}; struct hash_X { size_t operator ()( const X & x ) const { return std :: hash < int > ()( x . i ) ^ std :: hash < int > ()( x . j ...
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STD 67/RFC 4506 Yes No Yes Yes Yes ... (schema defined types) or Vectors sorted by key (maps / dictionaries) Ion [18 ... Arbitrary-length key/value pairs with end ...