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  2. Atari 2600 - Wikipedia

    en.wikipedia.org/wiki/Atari_2600

    The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the ... the program can change colors, sprite ...

  3. Sprite multiplexing - Wikipedia

    en.wikipedia.org/wiki/Sprite_multiplexing

    On the older Atari 2600, sprite multiplexing was not intentionally designed in, but programmers discovered they could reset the TIA graphics chip to draw additional sprites on the same scanline. The sprite multiplexing technique relies on the program being able to identify what part of the video screen is being drawn at the moment, or being ...

  4. Slot Machine (video game) - Wikipedia

    en.wikipedia.org/wiki/Slot_Machine_(video_game)

    The game was written by David Crane, who went on to develop Pitfall!.Crane developed the game for his mother, who was a lover of slot-machine games. [5] [6] Programming the game to represent the different symbols of a traditional fruit-machine proved difficult given that the Atari 2600 could only render 8 monochrome pixels for each sprite, so Crane made use of differing shapes that were easily ...

  5. BASIC Programming - Wikipedia

    en.wikipedia.org/wiki/BASIC_Programming

    BASIC Programming is an Atari Video Computer System (later called the Atari 2600) cartridge that teaches simple computer programming using a dialect of BASIC.Written by Warren Robinett and released by Atari, Inc. in 1979, this BASIC interpreter is one of a few non-game cartridges for the console.

  6. Atari 8-bit computers - Wikipedia

    en.wikipedia.org/wiki/Atari_8-bit_computers

    The Atari 8-bit computers, formally launched as the Atari Home Computer System, [2] are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. [3] The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites , smooth ...

  7. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The Atari VCS, released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield. The term sprite was not in use at the time. The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16]

  8. Racing the Beam - Wikipedia

    en.wikipedia.org/wiki/Racing_the_Beam

    Racing the Beam: The Atari Video Computer System is a book by Ian Bogost and Nick Montfort describing the history and technical challenges of programming for the Atari 2600 video game console. Content

  9. Atari 2600 hardware - Wikipedia

    en.wikipedia.org/wiki/Atari_2600_hardware

    The Atari 2600 Jr. In 1986, a new version of the 2600 was released (although it was planned for release two years earlier). The new redesigned version of the 2600, unofficially referred to as the 2600 Jr., features a smaller, cost-reduced form factor with a modernized Atari 7800-like appearance. The redesigned 2600 was advertised as a budget ...