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  2. Express Publishing - Wikipedia

    en.wikipedia.org/wiki/Express_Publishing

    The interactive whiteboard software caters to instructors' needs for in-class teaching and the interactive e-book product students' learning process for after class practice and activities. [ 6 ] In September 2014, Express Publishing introduced Zachary & the Bitterlings and Zachary & the Frostlings, two interactive video games that are designed ...

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Game types include board, card, and video games. As educators, governments, and parents realize the psychological need and benefits that gaming has on learning, this educational tool has become mainstream. Games are interactive play that teach goals, rules, adaptation, problem solving, interaction, all represented as a story.

  4. The Strong - Wikipedia

    en.wikipedia.org/wiki/The_Strong

    The Strong is an interactive, collections-based educational institution in Rochester, New York, United States, devoted to the study and exploration of play. [1] It carries out this mission through six programmatic arms called "Play Partners": The National Museum of Play; National Toy Hall of Fame; World Video Game Hall of Fame

  5. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company (TLC) was an American educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California.The company produced a grade-based line of learning software, edutainment games, and productivity tools.

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  8. Word wall - Wikipedia

    en.wikipedia.org/wiki/Word_wall

    High schools teachers use word walls in their respective content areas to teach spelling, vocabulary words, and mathematics symbols. [6] Word walls are considered to be interactive and collaborative tools, as they are a student-created learning artifact due to their flexible nature and ability to "grow" alongside the students. Many variations ...

  9. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Model Positive Attitudes: Adults can encourage play by providing a balance of indoor and outdoor activities throughout the year. By participating in play, adults guide and shape the experience without dominating it. Create an Engaging Environment: Select a variety of toys, materials, and equipment to suit different skill levels and interests.