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  2. Spore Creature Creator - Wikipedia

    en.wikipedia.org/wiki/Spore_Creature_Creator

    The Spore Creature Creator is a software that allows players to create their own creatures with a standalone version of the Creature Editor from Spore; the software was one of the first aspects of the game to receive focused development, and underwent ten rewrites since the start of development. [1]

  3. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1]

  4. Jim Henson's Creature Shop - Wikipedia

    en.wikipedia.org/wiki/Jim_Henson's_Creature_Shop

    Jim Henson's Creature Shop is an American special and visual effects company founded in 1979 by puppeteer Jim Henson, creator of The Muppets. The company is based in Hollywood, California , United States.

  5. Thingmaker - Wikipedia

    en.wikipedia.org/wiki/Thingmaker

    The concept of the Thingmaker was introduced in 1963, as part of Mattel's Vac-U-Maker set. This omnibus toy combined the new moulds and Plasti-Goop technology with the existing Vac-U-Form machine, a vacuum forming toy, which molded simple sculptures by heating thin sheets of plastic, then using a vacuum pump to form the softened plastic over hard plastic forms.

  6. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Many open world or survival games procedurally create a game world from a random seed or one provided by the player, so that each playthrough is different. These generation systems create numerous pixel- or voxel-based biomes with distribution of resources, objects, and creatures. The player frequently has the ability to adjust some of the ...

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  9. Development of Spore - Wikipedia

    en.wikipedia.org/wiki/Development_of_Spore

    Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008.The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.