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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.

  3. Stepped reckoner - Wikipedia

    en.wikipedia.org/wiki/Stepped_reckoner

    Addition or subtraction is performed in a single step, with a turn of the crank. Multiplication and division are performed digit by digit on the multiplier or divisor digits, in a procedure equivalent to the familiar long multiplication and long division procedures taught in school.

  4. Grid method multiplication - Wikipedia

    en.wikipedia.org/wiki/Grid_method_multiplication

    Compared to traditional long multiplication, the grid method differs in clearly breaking the multiplication and addition into two steps, and in being less dependent on place value. Whilst less efficient than the traditional method, grid multiplication is considered to be more reliable, in that children are less likely to make mistakes. Most ...

  5. Wallace tree - Wikipedia

    en.wikipedia.org/wiki/Wallace_tree

    The Wallace tree is a variant of long multiplication. The first step is to multiply each digit (each bit) of one factor by each digit of the other. Each of these partial products has weight equal to the product of its factors. The final product is calculated by the weighted sum of all these partial products.

  6. Standard algorithms - Wikipedia

    en.wikipedia.org/wiki/Standard_algorithms

    In elementary arithmetic, a standard algorithm or method is a specific method of computation which is conventionally taught for solving particular mathematical problems. . These methods vary somewhat by nation and time, but generally include exchanging, regrouping, long division, and long multiplication using a standard notation, and standard formulas for average, area, and vol

  7. Napier's bones - Wikipedia

    en.wikipedia.org/wiki/Napier's_bones

    First step of solving 6785 × 8. In the first column, the number by which the biggest number is multiplied by is located. In this example, the number was 8. Only row 8 will be used for the remaining calculations, so the rest of the board has been cleared for clarity in explaining the remaining steps. Second step of solving 6785 × 8

  8. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    When performing any of these multiplication algorithms the following "steps" should be applied. The answer must be found one digit at a time starting at the least significant digit and moving left. The last calculation is on the leading zero of the multiplicand. Each digit has a neighbor, i.e., the digit on its right. The rightmost digit's ...

  9. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.

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