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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.

  3. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    When performing any of these multiplication algorithms the following "steps" should be applied. The answer must be found one digit at a time starting at the least significant digit and moving left. The last calculation is on the leading zero of the multiplicand. Each digit has a neighbor, i.e., the digit on its right. The rightmost digit's ...

  4. Grid method multiplication - Wikipedia

    en.wikipedia.org/wiki/Grid_method_multiplication

    Compared to traditional long multiplication, the grid method differs in clearly breaking the multiplication and addition into two steps, and in being less dependent on place value. Whilst less efficient than the traditional method, grid multiplication is considered to be more reliable, in that children are less likely to make mistakes. Most ...

  5. Wallace tree - Wikipedia

    en.wikipedia.org/wiki/Wallace_tree

    The Wallace tree is a variant of long multiplication. The first step is to multiply each digit (each bit) of one factor by each digit of the other. Each of these partial products has weight equal to the product of its factors. The final product is calculated by the weighted sum of all these partial products.

  6. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    The carry step of the multiplication can be performed at the final stage of the calculation (in bold), returning the final product of 45 × 256 = 11520. This is a variant of Lattice multiplication . The modern method of multiplication based on the Hindu–Arabic numeral system was first described by Brahmagupta .

  7. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  8. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  9. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.