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Locking, signaling, lightweight synchronization types, spinwait and interlocked operations are mechanisms related to synchronization in .NET." [11] Many programming languages support synchronization and entire specialized languages have been written for embedded application development where strictly deterministic synchronization is paramount.
Concurrent and parallel programming languages involve multiple timelines. Such languages provide synchronization constructs whose behavior is defined by a parallel execution model. A concurrent programming language is defined as one which uses the concept of simultaneously executing processes or threads of execution as a means of structuring a ...
Called meta-build tools, these generate configuration files for other build tools such as those listed above.. CMake – Cross-platform build tool for configuring platform-specific builds; very popoular; integrated with IDEs such as Qt Creator, [1] KDevelop and GNOME Builder [2]
In computer science, automatic programming [1] is a type of computer programming in which some mechanism generates a computer program, to allow human programmers to write the code at a higher abstraction level. There has been little agreement on the precise definition of automatic programming, mostly because its meaning has changed over time.
For example, when rendering a ray-traced movie, each frame of the movie can be independently rendered, and each pixel of a single frame may be independently rendered. On the other hand, the following code cannot be auto-parallelized, because the value of z(i) depends on the result of the previous iteration, z(i - 1).
This tool is implemented as a set of functions on the Emacs editor. All the activities related to program parallelization, such as selecting a target portion of the program, invoking an assistance command, and modifying the program based on the assistance information shown by the tool, can be handled in the source program editor environment. [2]
A typical example is the automatic flight control system of modern airplanes. Reactive systems must therefore react to stimuli from the environment within strict time bounds. For this reason they are often also called real-time systems, and are found often in embedded systems. Synchronous programming, also called synchronous reactive ...
Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.