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In Formula One, the DRS opens an adjustable flap on the rear wing of the car, in order to reduce drag, thus giving a pursuing car an overtaking advantage over the car in front. The FIA estimate the speed increase to be between 10–12 km/h (6.2–7.5 mph) by the end of the activation zone, [ 8 ] while others, such as technical staff at racecar ...
R8 Games R8 Games WIN 2017-06-01 Formula One: G.B. Munday CRL Group: ZX, CPC 1985 Formula One 99: Studio 33: Psygnosis, Take-Two Interactive: WIN, PS1 1999-10-20 Formula One 2000: Studio 33: Midway Games: PS1, GBC 2000-10-04 Formula One Arcade: Studio 33: Sony Computer Entertainment: PS1 2002-07-19 Formula One: Built to Win: Winky Soft: SETA ...
In bracket drag racing and short track motor racing when a racer has a dial-in time / qualifying speed much slower than the car can actually perform. The term can also be used to describe a fast driver who holds back during a race until just before the end, when they suddenly pass up through the field to win the event.
A car used by a driver if they have damaged their main car. It may or may not have the same setup as the primary car. Now banned in Formula One for cost-cutting reasons, though teams in many other major racing series have a spare car available at the track. At Indianapolis, it is traditionally called a T-car (a loose abbreviation of "training").
The low-pressure wake behind a group's leading car reduces the aerodynamic resistance on the front of the trailing car, allowing the second car to pull closer. As the second car nears the first, it pushes high-pressure air forward so less fast-moving air hits the lead car's spoiler. The result is less drag for both cars, allowing faster speeds. [3]
F1 22 is the official game of the 2022 Formula One and Formula 2 championships. [113] The game features a series of track updates and new car models following the introduction of the new regulation. [114] The game was released on 1 July 2022 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S. [115]
The roots of Formula One games can be traced back to 1974, with arcade racing games such as Speed Race by Taito and Gran Trak 10 by Atari which depicted F1-like cars going on a race track. Two years later, F-1 (1976) by Namco has been cited as the first truly Formula One arcade game, [1] but it was an electro-mechanical game, rather than an ...
The technique is now considered mainstream in modern games in all their forms. In-game communities have developed within games such as Assetto Corsa, BeamNG.drive, Forza Motorsport and Gran Turismo, made up of teams who battle in user-created tournaments. (TOP) A custom 3D modeled Ford Mustang built to compete in VDC.
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