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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    During October 25–27, 2022, Jason Scott uploaded to GitHub 13 repositories containing source code for a variety of video games, including the arcade version of Mortal Kombat II. [96] Mortal Kombat 3: 1994 2023 Arcade Fighting: Midway Games: In December 2023, Jason Scott uploaded the arcade source of Mortal Kombat 3. Mortal Kombat Trilogy ...

  4. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Java Active Tier Java and automatically introspected project metadata Shell commands Java (Full Web Application including Java source, AspectJ source, XML, JSP, Spring application contexts, build tools, property files, etc.) T4: Passive T4 Template/Text File: Any text format such as XML, XAML, C# files or just plain text files. Umple

  5. Friendster - Wikipedia

    en.wikipedia.org/wiki/Friendster

    Friendster was a social networking service originally based in Mountain View, California, founded by Jonathan Abrams and launched in March 2003. [2] [3] Before Friendster was redesigned, the service allowed users to contact other members, maintain those contacts, and share online content and media with those contacts. [4]

  6. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    As in video games, procedural generation is often used in film to create visually interesting and accurate spaces rapidly. This comes in a wide variety of applications. One application is known as an imperfect factory, where artists can rapidly generate many similar objects. This accounts for the fact that, in real life, no two objects are ever ...

  7. Video recorder scheduling code - Wikipedia

    en.wikipedia.org/wiki/Video_recorder_scheduling_code

    Before the advent of on-screen displays, the only interface available for programming a home video recorder was a small VFD, LED or LCD panel and a small number of buttons. Correctly setting up a recording for a specific programme was therefore a somewhat complex operation for many people. G-Code, VideoPlus+ and ShowView were removed this ...

  8. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  9. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

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