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An acquired characteristic is a non-heritable change in a function or structure of a living organism caused after birth by disease, injury, accident, deliberate modification, variation, repeated use, disuse, misuse, or other environmental influence. Acquired traits are synonymous with acquired characteristics.
A changeup or a change is a pitch meant to look like a fastball - but with less velocity - short for change of pace. A variety of this pitch is the circle change, where a circle is formed using the thumb and index finger on the last third of a ball. This causes the ball to break inside and down to right-handed batter from a right-handed pitcher ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
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Hand of cards during a game. The following is a glossary of terms used in card games.Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary pac
Image credits: S-L-F #5. I know how to shear, wash, card, and Spin wool. I also know how to dye the fibre using plant dyes. At this point all of my socks, mitts, toques, scarves, and sweaters have ...
An American-style 15×15 crossword grid layout. A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one ...
In order to perform this skill, the body's nervous system, muscles, and brain have to all work together. [1] The goal of motor skill is to optimize the ability to perform the skill at the rate of success, precision, and to reduce the energy consumption required for performance. Performance is an act of executing a motor skill or task.