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Hollow Knight was released for Windows on 24 February 2017, with versions for Linux and macOS being released on 11 April of the same year. [16] The Nintendo Switch version of Hollow Knight was announced in January 2017 and released on 12 June 2018.
Third crowdfunding campaign for the game, first Kickstarter campaign for the game after two campaigns on Indiegogo. Sep 29, 2015 [251] La-Mulana 2: Playism Games: Kickstarter: Feb 23, 2014: $200,000 $266,670 2D action-adventure platform game. Sequel to La-Mulana by its original creator. Jul 30, 2018 [252] [253] Pantheon: Rise of the Fallen ...
C. Calico (video game) Camelot Unchained; Carmageddon: Reincarnation; Castle Story; Chained Echoes; Chaos Reborn; Chasm (video game) Chessaria: The Tactical Adventure
Hollow Knight: Silksong is a Metroidvania video game in development by Australian independent developer Team Cherry. The sequel to Hollow Knight , it is being developed for Linux , macOS , Nintendo Switch , PlayStation 4 , PlayStation 5 , Windows , Xbox One , and Xbox Series X/S .
The game was first announced on Kickstarter and raised over $1 million CAD by the end of its campaign in August 2021, [6] ahead of its planned funding target of $125,000 CAD. [4] The developers were influenced by the Metroidvania Hollow Knight, and drew further inspiration from Bloodborne and Devil May Cry. [5]
Atari 8-bit/Apple II Adventure game: Phoenix Software In November 2016 the source code for the Atari 8-bit and Apple II versions of Adventure in Time and Birth of the Phoenix were released by Kevin Savetz, along with partial code of The Queen of Phobos for Apple II. [79] Age of Pirates: Captain Blood: 2010 2022 Windows Action-adventure game ...
It was fully funded in 3 minutes, and reached over a million dollars within 10. At the time the campaign ended, it was the most funded Kickstarter campaign in the Publishing category, and the 14th over all of Kickstarter history. 65 Mystery Science Theater 3000: Series Kickstarter: May 7, 2021: $5.5M $6,518,912 [83]
The Kickstarter campaign for the game raised over $2.1 million in the month that it was active, surpassing the goal of $500,000. [9] Once the Kickstarter campaign was complete, Roberts launched a website to continue the crowdfunding campaign and to begin tracking the development progress, so far raising a total of $80 million as of May 2015. [10]