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The ninth generation of video game consoles has begun in the 2020s, with the release of the Xbox Series X and Series S and PlayStation 5 in 2020. The ninth generation offers faster computation and graphics processors, support for real-time ray tracing graphics, [9] output for 4K resolution, and in some cases, 8K resolution, with rendering speeds targeting 60 frames per second (fps) or higher. [10]
The WikiProject Video games Newsletter is a quarterly newsletter covering news and information related to WikiProject Video games.It summarizes work on the project, highlights some of the project's best articles, identifies areas where project members can help, and provides advice and guidance for improving articles within the project.
This page lists cumulative article statistics, including the number of Articles by Quality and the number of Articles by Importance. Quality and importance stats were copied from the User:WP 1.0 bot/Tables/Project/Video game table.
According to market research firm Newzoo, the global video game market reached total revenues of US$180.3 billion, a 1.4% growth from 2020. Of this, 52% of the revenue was attributed to the mobile game market and the larger growth over the prior year, 28% to the console games market (including hardware and software), and 20% to the personal ...
The Game Awards 2023, honoring the best video games of the year, took place at the Peacock Theater in Los Angeles. [66] 11 Free Radical Design was shut down as part of the fallout from Embracer Group's failed $2 billion deal. [67] Google was found to have maintained an illegal monopoly in the Android market by a jury trial in Epic Games v ...
The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...
Deloitte predicts that the share of theatrical box office revenues from video game intellectual property (IP) will double by 2025. Additionally, most major video streaming platforms are expected to include shows based on popular games. [177] Another report by GlobalData suggests that the video games market could become a $300 billion industry ...
Articles, news, strategy, and reviews of video games and associated consoles. [64] [65] GameFan (formerly Diehard GameFan) 1992 2000 United States DieHard Gamers Club (1992–1996) Metropolis Media (1996–1998) Shinno Media (1999–2000) Video game news –focus on Anime and RPG games, Dave Halverson first video game publication [66] GameNOW ...