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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Gamebryo - Wikipedia

    en.wikipedia.org/wiki/Gamebryo

    Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.

  4. Fallout Tactics: Brotherhood of Steel - Wikipedia

    en.wikipedia.org/wiki/Fallout_Tactics:...

    Fallout Tactics was a nominee for Computer Gaming World ' s 2001 "Best Strategy Game" award, which ultimately went to Kohan: Immortal Sovereigns. The editors wrote, "Fallout Tactics charmed many an editor in the office, fusing the best parts of Fallout with the tactical savvy of a Jagged Alliance or an X-COM." [24]

  5. The Newsom-Trump dynamic sets up a test case for ... - AOL

    www.aol.com/newsom-trump-face-off-distance...

    Until hours before California Gov. Gavin Newsom greeted President Donald Trump with a bro-hug on the Los Angeles tarmac Friday, his advisers had spent the week monitoring new White House advance ...

  6. File:OH 4 Bypass map.svg - Wikipedia

    en.wikipedia.org/wiki/File:OH_4_Bypass_map.svg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine , the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  8. Birmingham Northern Beltline - Wikipedia

    en.wikipedia.org/wiki/Birmingham_Northern_Beltline

    The FHA now estimates that the construction of the interstate in its entirety will cost $5.44 billion (an average of over $100 million per mile of road); the original estimate was $3.4 billion. [ 2 ] I-65 , I-59 , and I-459 in the Birmingham metro are expected to be widened or reconstructed to accommodate the increase in traffic that will come ...

  9. Build automation - Wikipedia

    en.wikipedia.org/wiki/Build_automation

    Build automation is the practice of building software systems in a relatively unattended fashion. The build is configured to run with minimized or no software developer interaction and without using a developer's personal computer. Build automation encompasses the act of configuring the build system as well the resulting system itself.