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The Turbo-charged World of Japan's Game Centers, by Brian Ashcraft; The Encyclopedia of Arcade Video Games, by Bill Kurtz; The First Quarter: A 25 Year History of Video Games, by Steven L. Kent; Gamester's Guide to Arcade Video Games, by Paul Kordestani; Game Over, by David Sheff; Playing the Past: History and Nostalgia in Video Games, edited ...
The arcade video game market in the US generates $2.81 billion in revenue [1] ($10.7 billion adjusted for inflation). Home video games sell $464 million ($1.77 billion adjusted for inflation) in the United States, with the Atari VCS leading the market with a 44% share. [2]
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics -based Asteroids in 1979, made possible by new ...
Pac-Man (1980). The 1980s was the second decade in the industry's history.It was a decade of highs and lows for video games.The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers.
The arcades we recognize today experienced their golden age in the late 1970s and early 1980s. By 1981, there were about 24,000 full-fledged arcades in the United States. ... Nonfunctional arcade ...
Pages in category "1980 video games" The following 124 pages are in this category, out of 124 total. This list may not reflect recent changes. A. ABM (video game)
This is a list of arcade video games organized alphabetically by name. ... 1980 Universal: Platform game: 2 Space Pirates — 1992 American Laser Games: Space ...
This game began the "taikan" ("body sensation") trend, the use of motion simulator arcade cabinets in many arcade games of the late 1980s, such as Sega's Space Harrier (1985), Out Run (1986) and After Burner (1987). [43] SNK also launched its Neo Geo line in 1990 to try to bridge the arcade and home console gap. The launch consisted of the Neo ...
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