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  2. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  3. Bootstrap (front-end framework) - Wikipedia

    en.wikipedia.org/wiki/Bootstrap_(front-end...

    Bootstrap (formerly Twitter Bootstrap) is a free and open-source CSS framework directed at responsive, mobile-first front-end web development. It contains HTML , CSS and (optionally) JavaScript -based design templates for typography , forms , buttons , navigation , and other interface components.

  4. Comparison of JavaScript-based web frameworks - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_JavaScript...

    JavaScript-based web application frameworks, such as React and Vue, provide extensive capabilities but come with associated trade-offs. These frameworks often extend or enhance features available through native web technologies, such as routing, component-based development, and state management.

  5. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(software)

    React (also known as React.js or ReactJS) is a free and open-source front-end JavaScript library [5] [6] that aims to make building user interfaces based on components more "seamless". [5] It is maintained by Meta (formerly Facebook) and a community of individual developers and companies.

  6. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance. In delegation, an object handles a request by delegating to a second object (the delegate). The delegate is a helper object, but with the original context.

  7. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    The ECS uses composition, rather than inheritance trees. An entity will be typically made up of an ID and a list of components that are attached to it. Any game object can be created by adding the correct components to an entity. This allows the developer to easily add features to an entity, without any dependency issues.

  8. Trait (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Trait_(computer_programming)

    Other approaches include multiple inheritance and mixins, but these have drawbacks: the behavior of the code may unexpectedly change if the order in which the mixins are applied is altered, or if new methods are added to the parent classes or mixins. Traits solve these problems by allowing classes to use the trait and get the desired behavior.

  9. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Inheritance is contrasted with object composition, where one object contains another object (or objects of one class contain objects of another class); see composition over inheritance. In contrast to subtyping’s is-a relationship, composition implements a has-a relationship.