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The format was designed to be directly playable on the Amiga without additional processing: for example, samples are stored in 8-bit PCM format ready to be played on the Amiga DACs, and pattern data is not packed. Playback required very little CPU time on an Amiga, and many games used MOD files for their background music.
The .ra format allows files to be stored in a self-contained fashion on a computer, with all of the audio data contained inside the file itself. .raw: A raw file can contain audio in any format but is usually used with PCM audio data. It is rarely used except for technical tests. .rf64: One successor to the Wav format, overcoming the 4GiB size ...
AIFF, AIF, AIFC – Audio Interchange File Format; AU – Simple audio file format introduced by Sun Microsystems; AUP3 – Audacity's file for when you save a song; BWF – Broadcast Wave Format, an extension of WAVE; CDDA – Compact Disc Digital Audio; DSF, DFF – Direct Stream Digital audio file, also used in Super Audio CD
WavPack also incorporates a "hybrid" mode, which still provides the features of lossless compression, but creates two files: a relatively small, high-quality, lossy file (.wv) that can be used by itself; and a "correction" file (.wvc) that, when combined with the lossy file, provides full lossless restoration.
An audio coding format [1] (or sometimes audio compression format) is a content representation format for storage or transmission of digital audio (such as in digital television, digital radio and in audio and video files). Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation ...
The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.
Waveform Audio File Format (WAVE, or WAV due to its filename extension; [3] [6] [7] pronounced / w æ v / or / w eɪ v / [8]) is an audio file format standard for storing an audio bitstream on personal computers. The format was developed and published for the first time in 1991 by IBM and Microsoft.
FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound. Legacy products include: FMOD Ex - The sound playback and mixing engine. FMOD Designer 2010 - An audio designer tool used for authoring complex sound events and music for playback.