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The game marked the debut of Pleasant Company – the creator of the American Girl franchise – into the digital software space. [11] Linda Ehrmann, vice president of Internet business strategy consulting firm Grey Interactive, said that the video game had a due potential as it was entering a relatively untapped market, commenting that in the interactive media space, "girls are for the most ...
Those Characters From Cleveland, LLC, officially doing business as Cloudco Entertainment and formerly known as AG Properties and American Greetings Entertainment, is an American company and animation studio which formerly traded as American Greetings' former character brand division.
America Online introduced instant messaging for its membership in 1996 and included a limited number of "buddy icons," picking up on the avatar idea from PC games. When AOL later introduced the free version of its messenger, AIM, for use by anyone on the Internet, the number of icons offered grew to be more than 1,000 and the use of them grew ...
Princess Maker (プリンセスメーカー) is a series of social simulation bishōjo games where the player must act as a parental figure and raise a young girl. The series was produced by the video game and anime production company Gainax.
Table of Barbie-related video games, 2001–2005 Title [1] Release date Platform(s) Publisher Developer(s) Barbie: Pet Rescue: 2001 Game Boy Color Vivendi Universal Games HotGen Studios Barbie Team Gymnastics: 2001 Windows Blue Planet Software Secret Agent Barbie: 2001 Windows Gigawatt Studios Barbie Explorer: September 4, 2001 (NA) PlayStation ...
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The dolls can interact with a television set and computer (the Teletubbies can't interact with the computer) using TV and PC packs. They can also be played standalone without the VCR, even with taped recordings on a blank VHS and computer packs. The barcode on the left side of the video frame and screen indicates that the show is ActiMates ...
The game is based on the Russian stacking matryoshka dolls, an idea coined by Double Fine's art director, Lee Petty, who saw the dolls as a means to replace the standard player interface used in graphical adventure games. The player controls the smallest doll, Charlie Blackmore, who has the ability to stack and unstack into larger dolls and use ...