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In the August–September 1980 edition of Different Worlds (Issue #9), Lynn Willis thought that Dunnigan's basic thesis was that wargaming is simple. However, noting the 272 pages "interspersed with 50–60 charts, maps, and rules excerpts", Willis commented, "I am not sure how well simplicity can be proved by a complex execution which ...
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Wargaming.info New Zealand website with FAQ & Game Scenarios & Reports; Tim's Toys Canadian website with AFV rules; Matakishi's Tea House UK website with CF for Dad's Army, Band of Brothers, Commandos, Burma, etc. IanH's wargaming pages CF wargaming at 1/300 scale; Vietnam Crossfire CF rules adaption for Vietnam era; Operation Dumb Geese Modern ...
The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming.Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers.
The Historical Miniatures Gaming Society states that "Empire was the dominant miniatures wargaming rules system during the 1980's, and many original Empire traits are still evident in both historical and non-historical miniature game designs today."
Each ship is rated for movement in terms of inches per turn. For example, a battleship might have a movement of 6 inches per turn. Each ship can move up to its maximum rate, but must move at least one inch each turn, unless combat damage has left it dead in the water, or if the ship is undertaking a special action such as Create Smoke, or Rig for Silent Running.
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Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. Miniature wargames are played using model soldiers , vehicles, and artillery on a model battlefield, with the primary appeal being recreational rather than functional.