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Tovertafel ("Magic Table") [1] [2] is a games console designed for use in healthcare settings that was launched in 2015 by the Dutch medical technologies company Active Cues. The console contains a high-quality projector, infrared sensors, a loudspeaker and a processor with which interactive games are projected onto a table. [3]
The game was designed to help researchers to understand the mental process of 3D navigation, which is one of the first skills lost in dementia. It was hoped that a large number of people would play the game, thus contributing much more data than could easily be obtained in a laboratory experiment.
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The company was ordered not to make any claims that its products can "[improve] performance in school, at work, or in athletics" or "[delay or protect] against age-related decline in memory or other cognitive function, including mild cognitive impairment, dementia, or Alzheimer's disease", or "[reduce] cognitive impairment caused by health ...
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If the current word is chair, the next player can only add musical chairs, not musical chairs and party games as well. In game, as usual, it is a must to update the word count each time you add a word. The official limit for the main game is 555 words. Please note that this word limit for this game must not be raised or lowered.
If the player answered that they can speak, the game begins with a Stroop test; if the player cannot use the microphone, the game picks a random puzzle from the following: Calculations X 20, Word Memory, Connect Maze, and Number Cruncher. During the Stroop Test, the game will display one of four words and colors: blue, black, yellow, and red ...