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  2. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    [1] [2] Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor. [3] [4] "This term was inherited from a naval battle game". [3]: 203 Many role-playing games that came after Dungeons & Dragons have "abandoned the notion of defining defense as armor class". [3]: 54

  3. Death on the Reik - Wikipedia

    en.wikipedia.org/wiki/Death_on_the_Reik

    Death on the Reik is the third part of The Enemy Within campaign, and picks up where the previous supplement, Shadows over Bogenhafen, ends.The characters become river traders on the River Reik, the largest waterway in the Empire, [1] and must interact with various encounters such as pirates and mutants in order to follow the thread of the campaign adventure. [2]

  4. List of Warhammer Fantasy Roleplay publications - Wikipedia

    en.wikipedia.org/wiki/List_of_Warhammer_Fantasy...

    HP200 Warhammer Fantasy Roleplay (softcover reprint, 1995, ISBN 1-899749-01-2) HP201 The Enemy Within Campaign volume 1: Shadows over Bögenhafen (reprint of Warhammer Campaign, 1995, ISBN 1-899749-02-0) HP202 Apocrypha Now (additional rules, 1995, ISBN 1-899749-03-9) HP203 The Dying of the Light (scenario pack, 1995, ISBN 1-899749-04-7)

  5. Monsters in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Monsters_in_Dungeons_&_Dragons

    A defining feature of the game [2]: 5 is that monsters are typically obstacles that players must overcome to progress through the game. [3] Beginning with the first edition in 1974 , a catalog of game monsters ( bestiary ) was included along with other game manuals, first called Monsters & Treasure and now called the Monster Manual .

  6. Tower defense - Wikipedia

    en.wikipedia.org/wiki/Tower_defense

    Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. [1]

  7. Basic Role-Playing - Wikipedia

    en.wikipedia.org/wiki/Basic_Role-Playing

    In the August 1981 edition of Dragon (Issue 52), John Sapienza noted that Basic Roleplaying was "not a fantasy role-playing game as such, but a handbook on how to role-play and a simple combat system to help the beginner get into the act." Despite this, Sapienza called it "one of the best introductions to the practical social interactions in ...

  8. The Enemy Within (Warhammer Fantasy Roleplay) - Wikipedia

    en.wikipedia.org/wiki/The_Enemy_Within_(War...

    Games Workshop republished the first three parts of The Enemy Within Campaign in 1989 as a softcover book titled Warhammer Adventure. [5] In 1995, Hogshead Publishing acquired the license to Warhammer Fantasy Roleplay and published an updated version of the entire The Enemy Within Campaign as a series of six softcover books. [6]

  9. Random encounter - Wikipedia

    en.wikipedia.org/wiki/Random_encounter

    Random encounters were incorporated into early role-playing video games and have been common throughout the genre. [2] [3] [4] Placed and random encounters were both used in 1981s Wizardry [5] and by the mid-1980s, random encounters made up the bulk of battles in genre-defining games such as Dragon Warrior, [1] Final Fantasy, and The Bard's Tale. [6]