Search results
Results from the WOW.Com Content Network
The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game . Each player controls sixteen pieces of six types on a chessboard .
Four-player chess (also known as four-handed chess) is a family of chess variants played with four people. The game features a special board typically made of a standard 8×8 square, with 3 rows of 8 cells each extending from each side, and requires two sets of differently colored pieces. The rules are similar to, but not the same as, regular ...
The chess variants listed below are derived from chess by changing one or more of the many rules of the game. The rules can be grouped into categories, from the most innocuous (starting position) to the most dramatic (adding chance/randomness to the gameplay after the initial piece placement).
The modern rules of chess (and breaking them) are discussed in separate articles, and briefly in the following subsections: Rules of chess – rules governing the play of the game of chess. White and Black in chess – one set of pieces is designated "white" and the other is designated "black". White moves first.
The book includes analysis of eleven chess openings but also contains many elementary errors that led chess historian H. J. R. Murray to suggest that it was prepared in a hurry. [3] The book was written when the rules of chess were taking their modern form (see origins of modern chess ), and some of the 150 positions in the book are of the old ...
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
A game of chess can end in a draw by agreement.A player may offer a draw at any stage of a game; if the opponent accepts, the game is a draw. [1] In some competitions, draws by agreement are restricted; for example draw offers may be subject to the discretion of the arbiter, or may be forbidden before move 30 or 40, or even forbidden altogether.
White rolls a 3 and a 6, and plays 3.Bxf7+. Black rolls a 2 and a 4; since no knight or rook move is a legal response to the check, he must pass. (Only a 6, or doubles, would have allowed him to move.) White rolls a 2 and a 4, and chooses 4.Nf3. (A 3 or 5 would have enabled an immediate win with 4.Bxe8, 4.Qf3# or 4.Qh5#). Black rolls a 1 and a ...