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  2. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    In addition to being able to compile Cg source to assembly code, the Cg runtime also has the ability to compile shaders during execution of the supporting program. This allows the runtime to compile the shader using the latest optimizations available for hardware that the program is currently executing on.

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU. The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL ) is a high-level shading language with a syntax based on the C programming language .

  5. MinGW - Wikipedia

    en.wikipedia.org/wiki/MinGW

    MinGW ("Minimalist GNU for Windows"), formerly mingw32, is a free and open source software development environment to create Microsoft Windows applications.. MinGW includes a port of the GNU Compiler Collection (GCC), GNU Binutils for Windows (assembler, linker, archive manager), a set of freely distributable Windows specific header files and static import libraries which enable the use of the ...

  6. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  7. List of HDL simulators - Wikipedia

    en.wikipedia.org/wiki/List_of_HDL_simulators

    Riviera-PRO is Aldec's Windows/Linux-based simulator with complete verification environment aimed at FPGA, SoC FPGA and ASIC applications. Both Aldec simulators are the most cost-effective simulators in the industry, with advanced debugging capabilities and high-performance simulation engines, supports advanced verification methodologies such ...

  8. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  9. CS2 - Wikipedia

    en.wikipedia.org/wiki/CS2

    CS2, the former name of a cycle route in London, now known as C2 CS-2, a supercomputer system architecture by Meiko Scientific Help:Citation Style 2 , a Wikipedia project page