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The IBM 701 Electronic Data Processing Machine, ... playing decision for every combination of cards. The result of the study was the set of correct rules for hitting ...
This is a list of video games with mechanics based on collectible card games.It includes games which directly simulate collectible card games (often called digital collectible card games), arcade games integrated with physical collectible card games, and video games in other genres which utilize elements of deck-building or card battling as a significant portion of their game mechanics.
NC = P problem The P vs NP problem is a major unsolved question in computer science that asks whether every problem whose solution can be quickly verified by a computer (NP) can also be quickly solved by a computer (P). This question has profound implications for fields such as cryptography, algorithm design, and computational theory.
Michie's essays on MENACE's weight initialisation and the BOXES algorithm used by MENACE became popular in the field of computer science research. Michie was honoured for his contribution to machine learning research, and was twice commissioned to program a MENACE simulation on an actual computer.
Electronic video arcade games make extensive use of solid state electronics and integrated circuits. In the past coin-operated arcade video games generally used custom per-game hardware often with multiple CPUs, highly specialized sound and graphics chips and/or boards, and the latest in computer graphics display technology.
An embedded system on a plug-in card with processor, memory, power supply, and external interfaces. An embedded system is a specialized computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system.
While popular usage of the word "computer" is synonymous with a personal electronic computer, [l] a typical modern definition of a computer is: "A device that computes, especially a programmable [usually] electronic machine that performs high-speed mathematical or logical operations or that assembles, stores, correlates, or otherwise processes ...
Conceived of some months prior by Edward Condon and built by Gerald L. Tawney and Willard A. Derr, the device was a non-programmable digital computer composed of electro-mechanical relays which could respond to players' choices in the game in a dozen different patterns. The machine, which weighed over a metric ton, displayed four lines of seven ...