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In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation ...
Event-driven architecture (EDA) is a software architecture paradigm concerning the production and detection of events. Event-driven architectures are evolutionary in nature and provide a high degree of fault tolerance, performance, and scalability. However, they are complex and inherently challenging to test. EDAs are good for complex and ...
Event-driven programs can be written in any programming language, although the task is easier in languages that provide high-level abstractions. Although they do not exactly fit the event-driven model, interrupt handling and exception handling have many similarities.
SEDA - Staged event-driven architecture decomposes complex, event-driven architectures into stages; Event Processing Technical Society — (EPTS) is an event processing community of interest; Event stream processing — (ESP) is a related technology that focuses on processing streams of related data. Kinetic Rule Language — (KRL) is an event ...
Model-driven architecture (MDA) is a software design approach for the development of software systems. It provides a set of guidelines for the structuring of specifications, which are expressed as models. Model Driven Architecture is a kind of domain engineering, and supports model-driven engineering of software systems.
Each neighboring object has a significant role to play. It can also be called as event driven model, where the control is delegated to the object requesting it to process the event. Types[reference] Broadcast model : An event is broadcast to all objects in the application. The object which can handle the event can acquire the control. Interrupt ...
The reactor software design pattern is an event handling strategy that can respond to many potential service requests concurrently.The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler.
[1] [2] The trend towards agile methods in software engineering is noticeable, [3] however the need for improved studies on the subject is also paramount. [4] [5] Also note that some of the methods listed might be newer or older or still in use or out-dated, and the research on software design methods is not new and on-going. [6] [7] [8] [9]