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  2. Intel Quick Sync Video - Wikipedia

    en.wikipedia.org/wiki/Intel_Quick_Sync_Video

    Quick Sync was introduced with the Sandy Bridge CPU microarchitecture on 9 January 2011 and has been found on the die of Intel CPUs ever since. The name "Quick Sync" refers to the use case of quickly transcoding ("converting") a video from, for example, a DVD or Blu-ray Disc to a format appropriate to, for example, a smartphone, in situations ...

  3. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Intel Quick Sync Video is Intel's hardware video encoding and decoding technology, which is integrated into some of the Intel CPUs. The name "Quick Sync" refers to the use case of quickly transcoding ("syncing") a video from, for example, a DVD or Blu-ray Disc to a format appropriate to, for example, a smartphone. Quick Sync was introduced with ...

  4. Video Acceleration API - Wikipedia

    en.wikipedia.org/wiki/Video_Acceleration_API

    VA-API video decode/encode interface is platform and window system independent but is primarily targeted at Direct Rendering Infrastructure (DRI) in X Window System on Unix-like operating systems (including Linux, FreeBSD, Solaris), and Android, however it can potentially also be used with direct framebuffer and graphics sub-systems for video ...

  5. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Intel Quick Sync Video; For Windows 10, the total system memory that is available for graphics use is half the system memory. For Windows 8, it is up to 3840 MB. On Windows 7, it is up to about 1.7 GB through DVMT. WDDM 2.2 support with Windows Mixed Reality begins with KabyLake-based GPUs. [54]

  6. Talk:Intel Quick Sync Video - Wikipedia

    en.wikipedia.org/wiki/Talk:Intel_Quick_Sync_Video

    2 comments Toggle Quick sync supported on Linux subsection. ... 5 Celeron Intel Quick Sync Video. 2 comments. 6 Quality and Performance. 1 comment. 7 Professional Video.

  7. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .

  8. H.264/MPEG-4 AVC products and implementations - Wikipedia

    en.wikipedia.org/wiki/H.264/MPEG-4_AVC_products...

    A Video for Windows build is still available. [11] x264 won an independent video codec comparison organized by Doom9.org in December 2005. [12] The LGPL-licensed libavcodec by FFmpeg includes an H.264 decoder. It can decode Main Profile and High Profile video. It is used in many programs like in the free VLC media player and MPlayer multimedia ...

  9. Comparison of video player software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_player...

    Video player Windows Windows IoT (formerly Windows Embedded) macOS iOS Android Linux BSD Unix Solaris Unix-like DOS BeOS, Haiku, ZETA OS/2; ALLPlayer: Yes No No No Yes No No No No No No No Apprentice Video: Yes No Yes No No Yes Yes No No No No No DivX: Yes No Yes No No No No No No No No No GOM Player: Yes No Yes Yes Yes No No No No No No No