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The LaserActive 3-D Goggles (model GOL-1) employ an active shutter 3D system compatible with at least six 3D-ready LD-ROM software titles: 3-D Museum (1994), Vajra 2 (1994), Virtual Cameraman 2 (1994), Dr. Paolo No Totteoki Video (1994), Goku (1995), and 3D Virtual Australia (1996), the last software title published for the LaserActive.
Titan is a game engine developed by Stainless Steel Studios used in the real-time strategy genre. It was mainly used as a PC game engine in the early 2000s . The engine was used in Stainless Steel Studio's early games, such as Empire Earth and Empires: Dawn of the Modern World .
The Titan Cameraman and Titan Speakerman, strongest of their respective races, begin to turn the tide of war. But Scientist Toilet, the Skibidi Toilets' second-in-command and R&D chief, develops a mind control parasite that overtakes Titan Speakerman, causing him to turn on the alliance and cause mass carnage in their ranks.
Real3D video card with Intel740. Real3D, Inc. was a maker of arcade graphics boards, a spin-off from Lockheed Martin.The company made several 3D hardware designs that were used by Sega, the most widely used being the graphics hardware in the Sega Model 2 and Model 3 arcade systems.
This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...
3DO (3 Dimensional Optics) is a video gaming hardware format developed by The 3DO Company and conceived by entrepreneur and Electronic Arts founder Trip Hawkins. [10] [11] [12] The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third parties; most hardware were packaged as home video game consoles under the name Interactive ...
[4] [5] 3dfx released its first product, the Voodoo Graphics 3D chip, to manufacturing on November 6, 1995. The chip is a VGA 3D accelerator that features rendering methods such as point-sampled texture mapping , Z- and double buffering , Gouraud shading , subpixel correction , alpha compositing , and anti-aliasing .
Bryce 2.0 was also ported to the Windows platform, although the first stable version, 2.1, was not released until 1997. The ability to animate a scene was added (in a stable form) with the cross-platform Bryce 3D (version 3.1) in 1997 by the newly formed MetaCreations Corporation. A "camera object" unseen in the final image acted as the observer.