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  2. Hard Drivin' - Wikipedia

    en.wikipedia.org/wiki/Hard_Drivin'

    Hard Drivin ' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.

  3. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.

  4. List of racing video games - Wikipedia

    en.wikipedia.org/wiki/List_of_racing_video_games

    Game Stock Car Reiza Studios NC Games WIN 2011-07-20 Game Stock Car 2012 Reiza Studios Reiza Studios WIN 2012-07-01 Game Stock Car 2013 Reiza Studios Reiza Studios WIN 2013-11-01 Garfield Kart: Artefacts Studio Anuman, Microïds: iOS, Droid, 3DS, Steam 2013-11-13 Garfield Kart: Furious Racing: Artefacts Studio Microids: WIN, MAC, PS4, XBO, NS ...

  5. Stunt Driver - Wikipedia

    en.wikipedia.org/wiki/Stunt_Driver

    Stunt Driver (also known as Crash Course in some European releases) is a polygonal racing game released for MS-DOS in 1990. It has a feature set similar to Brøderbund's Stunts published the same year, including a track editor, and both games have much in common with Hard Drivin', the Atari Games 3D stunt driving simulator released in February 1989.

  6. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.

  7. Vehicle simulation game - Wikipedia

    en.wikipedia.org/wiki/Vehicle_simulation_game

    For example, accurate flight simulators will ensure that the vehicle responds slowly to their controls, while other games will treat the plane more like a car in order to simplify the game. [1] In both driving games and flight simulators, players have come to expect a high degree of verisimilitude where vehicles are scaled to realistic sizes. [1]

  8. Test Drive: Ferrari Racing Legends - Wikipedia

    en.wikipedia.org/wiki/Test_Drive:_Ferrari_Racing...

    The gameplay of Ferrari Racing Legends is simulation-oriented, similar to Shift 2: Unleashed.. The gameplay in Ferrari Racing Legends is intended to be much closer to past Test Drive games like Test Drive II through Test Drive 6, but with racing taking place in closed circuits and inspired by other games developed by Slightly Mad Studios such as the Need for Speed: Shift titles, on which the ...

  9. Driver: San Francisco - Wikipedia

    en.wikipedia.org/wiki/Driver:_San_Francisco

    Driver: San Francisco is a 2011 action-adventure driving video game developed by Ubisoft Reflections and published by Ubisoft.It is the fifth main installment in the Driver series, following Driver: Parallel Lines (2006), and its most recent main installment to date.

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