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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...

  3. GeForce RTX 30 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_30_series

    The performance was praised, as the 3090 Ti "will likely be the go-to GPU for creative professionals that need brute force in their day-to-day work." In gaming, "the RTX 3090 Ti fares quite a bit better" compared to the RTX 3090, and even in 8K "will be able to hit a solid 60 fps in many games at high settings." [84]

  4. Nvidia 3D Vision - Wikipedia

    en.wikipedia.org/wiki/Nvidia_3D_Vision

    Nvidia 3D Vision (previously GeForce 3D Vision) is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses.

  5. Fastra II - Wikipedia

    en.wikipedia.org/wiki/FASTRA_II

    The Fastra II is a desktop supercomputer designed for tomography. [1] It was built in late 2009 by the ASTRA (All Scale Tomographic Reconstruction Antwerp) group of researchers of the IBBT (Interdisciplinary institute for BroadBand Technology) VisionLab at the University of Antwerp and by Belgian computer shop Tones, in collaboration with Asus, a Taiwanese multinational computer product ...

  6. Should Baby Boomers Invest in NVIDIA Or Is it Too Risky?

    www.aol.com/baby-boomers-invest-nvidia-too...

    Gaming GPU sales more than doubled to $3.2 billion in Q3 2025, while automotive revenue rose from $251 million to $449 million, driven by partnerships with BYD and Rivian.

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    And, while the depth confusion problems of parallel projection can sometimes be a problem, good game and level design can alleviate this. Further, though not limited strictly to isometric video game graphics, pre-rendered 2D graphics can possess a higher fidelity and use more advanced graphical techniques than may be possible on commonly ...

  8. PlayStation 3 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3_technical...

    The RSX GPU also saw reduction in size over periodic revisions of the PS3. Major improvements were introduced with the PS3 Slim. It utilizes a 45 nm Cell which results in a 34% reduction in power consumption over the previous 65 nm Cell model; [ 5 ] the last Slim model further decreases power consumption with the move to a 40 nm RSX and later ...

  9. GeForce RTX 40 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_RTX_40_series

    The GeForce 40 series is a family of consumer graphics processing units (GPUs) developed by Nvidia as part of its GeForce line of graphics cards, succeeding the GeForce 30 series. The series was announced on September 20, 2022, at the GPU Technology Conference, and launched on October 12, 2022, starting with its flagship model, the RTX 4090. [1]