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Dungeons and Dragons (D&D) Fifth Edition (5e) Feats, A comprehensive list of all official character feats for Fifth Edition.
Feat Descriptions This chapter’s feats are organized by category—Origin, General, Fighting Style, or Epic Boon—and alphabetized in each category. All the feats are listed alphabetically in the Feat List table.
This chapter’s feats are organized by category— Origin, General, Fighting Style, or Epic Boon —and alphabetized in each category. All the feats are listed alphabetically in the Feat List table. If a feat can be taken more than once, an asterisk appears after its name in that table.
There are different types of feats in the 2024 Player's Handbook: Origin, General, Fighting Style, and Epic Boons. General feats become available at level 4, and may carry other prerequisites, such as certain ability scores.
Dungeons and Dragons (D&D) Fifth Edition (5e) Class - Cleric - A priestly champion who wields divine magic in service of a higher power Hit Die: d8 Pri... Arms and eyes upraised toward the sun and a prayer on his lips, an elf begins to glow with an inner light that spills out to heal his bat...
That said, there are some backgrounds not listed that do things comparable to and possibly than feats. In the Guildmaster's Guide to Ravinica, there are several backgrounds that grant about 14 different spells to your spell lists (including cantrips).
Well-Rounded Specialists. Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor.
Dungeons and Dragons (D&D) Fifth Edition (5e) Feat - Grappler - You’ve developed the skills necessary to hold your own in close-quarters grappling.
The 2024 Player’s Handbook contains seventy-five feats, including thirty-seven new feats and thirty-five revised feats. Feats are divided into four categories: Origin, General, Fighting Style, and Epic Boon.
Feats are one of the toughest elements of Dungeons & Dragons to balance. Unlike backgrounds, which all follow the same formula, and unlike spells or monsters, which have plenty of numbers to help you figure things out, feats are tiny, powerful, and can do almost anything.