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Dead Space 2 is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts.It was released for PlayStation 3, Windows, and Xbox 360 in January. . The second mainline entry in the Dead Space series, set on the Titan-based Sprawl space station, follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating ...
Ellie is a major non-player character in Dead Space 2 and Dead Space 3. In the first sequel, she and Isaac work together to escape the Titan Sprawl, and between the two games, they begin a romance. However, by the time of the second sequel, they have separated, partially because Isaac is hesitant to wager his life stopping the Markers.
A port for PlayStation 3 was released in 2011 alongside Dead Space 2. A spin-off within the Dead Space series and a prequel to the original game, the story follows survivors from the Aegis VII mining colony as the planet and newly-arrived ship USG Ishimura is overrun by deadly monsters called Necromorphs. Gameplay involves going through ...
The original Dead Space began production in 2006 at Visceral Games (then EA Redwood Shores); the aim of creator Glen Schofield was to design the most frightening survival horror experience possible at the time, drawing inspiration from the Resident Evil 4, and a range of movies including Event Horizon and Alien.
Since 1983 and the 1987 release of its Skate or Die!, Electronic Arts has respectively published and developed video games, bundles, as well as a handful of earlier productivity software. Only versions of games developed or published by EA, as well as those versions years of release, are listed.
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Dead Space was a critical success, leading the studio to be rebranded to Visceral Games in 2009. [3] Along with this, the studio was moved out from EA Games and became its own division under EA, being the first "genre" studio within the company, with the focus of developing third-person action games in the same vein as Dead Space. [5]
For Dead Space 2, Visceral Games decided to make Isaac a fully fleshed out character. [12] [13] Dead Space executive producer Steve Papoutsis explained that the decision was born out of the desire to enhance the game's believability as an evolution based around what the story required, and that they were careful and deliberate about when he speaks.
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