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A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. [1]
C. Capitol Hill (video game) The Cardinal of the Kremlin (video game) Chancellor of the Exchequer (video game) Commander in Chief (video game) Conflict: Middle East Political Simulator
A role-playing video game; Dungeons & Dragons' campaign setting of Dark Sun: Dark Sun: Wake of the Ravager: 1994: DOS A role-playing video game: Death Knights of Krynn: 1991: Ami, C64, DOS, PC98 A role-playing video game; part of the Dragonlance Advanced Dungeons & Dragons "Gold Box" series DeathKeep: 1995: 3DO, Win A Dungeons & Dragons role ...
Rulers of Nations, also known as Geo-Political-Simulator 2, is the second installment of the Geo-Political series. This government simulation game, like its predecessor, puts the player in the role of any nation's head of state. French, German, Spanish, Italian, and Russian versions of the game will also be released.
Commander in Chief, also known as Geo-Political Simulator, is a government simulation game that allows a player to simulate being a nation's head of government. Players have a large amount of control over their nation [weasel words], although this varies based on the form of government the player's nation has. The English version was released ...
Prior generation (means it has a successor), 2D grid-based system, optimized for outdoor not indoor maps Cube 2 Engine: C++: 2004 CubeScript Yes 3D Windows, Linux, macOS: Cube 2: Sauerbraten: zlib: Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine Dagor Engine: C++: 2017 ...
Up until 1987, a number of games inspired by Dungeons & Dragons had appeared, such as the Wizardry and Ultima series, but these were not licensed from TSR. TSR considered making their own video games and passed on the idea, and instead announced in 1987 that it was looking for a game development partner to make officially-licensed games.
OpenGeofiction (abbreviated OGF) is an online collaborative mapping project focused on fantasy cartography and worldbuilding of a world analogous to Earth. It uses OpenStreetMap software and processes in a separate environment, providing an outlet for artistic expression that avoids interfering with OpenStreetMap's mapping of the real world and potentially mitigates the risk of vandalism there.