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  2. Digital light processing - Wikipedia

    en.wikipedia.org/wiki/Digital_Light_Processing

    So, while the eye is moving, it sees a frame of a specific color (red, for example). Then, when the next color is displayed (green, for example), although it gets displayed at the same location overlapping the previous color, the eye has moved toward the object's next frame target. Thus, the eye sees that specific frame color slightly shifted.

  3. Stage lighting instrument - Wikipedia

    en.wikipedia.org/wiki/Stage_lighting_instrument

    The most common, found on almost all stage lights, is the gel frame holder. The gel frame holder is intended to hold gel, mounted in cardboard or metal gel frames. Other common accessories include gobo holders or rotators, iris holders, donuts, barn doors and color scrollers. Gobos are templates made from a thin piece of metal that have designs ...

  4. GeForce - Wikipedia

    en.wikipedia.org/wiki/GeForce

    In January 2025, Nvidia added Smooth Motion to the Nvidia App, a feature similar to Frame Generation which generates an extra frame between two natively randered frames. [75] Because the feature is driver-based, it also works in games that do not support DLSS's Frame Generation option. [ 76 ]

  5. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    The TV is natively only capable of displaying 120 frames per second, and basic motion interpolation which inserts between 1 and 4 new frames between existing ones. Typically the only difference from a "120 Hz" TV in this case is the addition of a strobing backlight , which flickers on and off at 240 Hz, once after every 120 Hz frame.

  6. Scrolling - Wikipedia

    en.wikipedia.org/wiki/Scrolling

    Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed.

  7. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.

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