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Bus Driver is a bus driving simulator game developed by SCS Software. The game was released digitally, for Microsoft Windows on 22 March 2007, and for OS X on 8 June 2011. A port to iOS , entitled Bus Driver – Pocket Edition , was released to the App Store by Meridian4 on 27 February 2014.
Mad Father, an RPG Maker game created by Miscreant's Room; Moon Whistle, a classic RPG Maker game made by Kannazuki Sasuke. Monster Milktruck, a single-player online game using Google Earth technology. The Murder of Sonic the Hedgehog, an official Sonic the Hedgehog visual novel released to celebrate April Fools' Day. MUGEN, a custom fighting ...
The Bus was released to Steam platform, and initially included the bus line TXL with various routes, Scania Citywide LF 18m, 10.9m buses, along with simple features like: passenger transport with boarding and deboarding, ticket selling, weather, seasons, also route, line and tour editor tool. This phase ended in December 14, 2022.
Bus Simulator 18 received "mixed or average" reviews, according to review aggregator Metacritic. [8] [9] [10] Chris Jarrard of Shacknews gave a 6 to the game, writing "Bus Simulator 18 is not a game changer and to be honest, it's not the most rewarding experience I've ever had in front of my PC." He had three major issues of the game — a lack ...
Download QR code; Print/export ... Pages in category "Bus simulation video games" ... Bus Driver (video game) Bus Simulator; Bus Simulator 16; Bus Simulator 18;
The "taikan" trend began when Yu Suzuki's team at Sega (later known as Sega AM2) developed Hang-On (1985), a racing video game where the player sits on and moves a motorbike replica to control the in-game actions. [3] Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for later racing games such as Out Run (1986 ...
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Racing simulations: Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." [ 4 ] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [ 1 ]