Search results
Results from the WOW.Com Content Network
Several of the games published by Palladium Books, most notably Beyond the Supernatural, feature psychic characters. The psychic powers in this universe are powered by Inner Strength Points (or ISP). Beyond the Supernatural (both 1st and 2nd editions) focuses almost exclusively on various forms of psychics, each with differing abilities.
Psychic surgery – The ability to remove disease or disorder within or over the body tissue via an "energetic" disruption that heals immediately afterward. [8] Pyrokinesis – The ability to control flames, fire, or heat using one's mind. Psychic hold – The ability to throw an electric current like a rope. [citation needed]
Pages in category "Video games about psychic powers" The following 68 pages are in this category, out of 68 total. ... Life Is Strange (video game) Life Is Strange ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us
Powers are designated as either sciences (major powers) or devotions (minor powers). As a psionicist gains experience and advances in level, he acquires more powers, and as a psionicist rises through the ranks, he also gains access to defense modes - special telepathic powers, which are received free of charge and don't count against a ...
Nevertheless, she believed that both Shindo and Ignatov were likable characters, enjoying the former the most for how his cheerful personality stood in high contrast to the dark narrative. Due to the focus the duo is given, the reviewer believed Shindo and Ignatov managed to be Kogami and Tsunemori's successors. [ 27 ]
Psychic Academy follows the life of Ai Shiomi in modern-day Japan. He has psychic powers, also known as "aura power." This ability has emerged in the series world, but not every character possesses these powers. Aura power allows certain elements such as fire, water, ice, lightning, earth, wind, and light to be used by characters with this ability.
In American science fiction of the 1950s and '60s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as extrasensory perception, telepathy and psychokinesis. [1]