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Super Metroid [a] [b] is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System.It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991).
Release date Length Label Super Metroid – Sound in Action: June 22, 1994 [55] 58:49 Sony Records: Notes: Features music from Metroid and Super Metroid, in addition to four rearranged Super Metroid tracks. Metroid music composed by Hirokazu Tanaka. [56] Super Metroid music composed by Kenji Yamamoto and Minako Hamano. [57]
All the Metroid games released by 2005 were included in a Nintendo Power top 200 Nintendo games list, [99] Prime in the IGN top 100, [100] Metroid, Super Metroid, Prime and Echoes in a list by GameFAQs users; [101] Metroid and Super Metroid in Game Informer ' s list; [102] and Prime and Super Metroid in Edge ' s list. [103]
In 2004, Metroid was inducted into GameSpot ' s list of the greatest games of all time. [47] GamesRadar ranked it the fifth best NES game ever made. The staff said that it had aged after the release of Super Metroid but was "fantastic for its time". [48] Metroid ' s ranking of multiple endings entices players to race the game, or speedrunning. [7]
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Guasti wanted to recreate the fast gameplay of Metroid: Zero Mission and the "atmosphere and solitude" of Super Metroid. [11] After having finished Metroid II for the first time, he imagined it to be "cool" to play the game with modern gameplay, an in-game mini-map rather than with a physical map on one's lap, and the Omega Metroids as tall as ...
The following is a list of the 192 games (203 including those available for Nintendo 3DS Ambassadors, and the promotional-exclusive Donkey Kong: Original Edition) that were available on the Virtual Console for the Nintendo 3DS in North America, sorted by system and in the order they were added in Nintendo eShop.
Retro tried to include some extras, such as a hidden version of Super Metroid, but were halted by the short development time. [15] Producer Kensuke Tanabe later revealed in an interview that the game was just about thirty percent complete three months before the strict deadline Nintendo had set for a release in the 2004 holiday season. [17]
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