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  2. Exteel - Wikipedia

    en.wikipedia.org/wiki/Exteel

    Exteel was a third-person shooter game published by NCSOFT, a Korean game company, and was developed by NCSOFT's E & G Studios.Players controlled giant vehicles called Mechanaughts ("mecha") and fought against the computer, or against other online players, in a variety of gameplay modes.

  3. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.

  4. List of massively multiplayer online real-time strategy games

    en.wikipedia.org/wiki/List_of_massively...

    MMORTSs today use a wide range of business models, from completely free of charge (no strings attached) or advertise funded to various kinds of payment plans.

  5. List of massively multiplayer online turn-based strategy games

    en.wikipedia.org/wiki/List_of_massively...

    This is a comprehensive index of massively multiplayer online turn-based strategy games, sorted chronologically.Turn-based games include tick-based games that reset the number of allowed actions after a certain time period.

  6. Throne and Liberty - Wikipedia

    en.wikipedia.org/wiki/Throne_and_Liberty

    Throne and Liberty is a massively multiplayer online role-playing game (MMORPG) developed and published by NCSoft. It was published in North America, South America, Europe, and Japan by Amazon Games. The game was originally part of the Lineage series and a sequel to the first Lineage, but was repurposed and restructured well into development.

  7. History of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/History_of_massively...

    Many MUDs are still active and a number of influential MMORPG designers, such as Raph Koster, Brad McQuaid, [11] Matt Firor, Mark Jacobs, Brian Green, [12] and J. Todd Coleman, began as MUD developers and/or players. The history of MMORPGs grows directly out of the history of MUDs. [13] [14]

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