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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  3. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features. [14] The release also added a version control system to allow developers to collaborate more easily. [ 14 ]

  4. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop's initial 1.0 release was in 2008, on a foundation that was primarily C++ and had a more native OS focus. Over the years more and more features were added such as tilemap support, a particle system, and limited network support.

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [245] In 2013, Blender was released on Android as a demo, but has not been updated since. [246]

  6. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    In April 2016 it was announced that libGDX would switch to Intel's Multi-OS Engine on the iOS backend after the discontinuation of RoboVM. [31] [32] With the release of libGDX 1.9.3 on 16 May 2016 Multi-OS is provided as an alternative, while by default the library uses its own fork of the open source version of RoboVM.

  7. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    The most recent release is r2, released on February 5, 2012. [25] This version largely defined the software's visual programming language and separately supported Python scripting. [26] Construct Classic was discontinued on April 20, 2013, to allow the development team to focus more on Construct 2. [27]

  8. Until Then - Wikipedia

    en.wikipedia.org/wiki/Until_Then

    Until Then [a] is a 2024 adventure game developed by Polychroma Games and published by Maximum Entertainment.Set in the fictional city of Liamson in the Philippine National Capital Region, the game follows Mark Borja and his moments of déjà vu months after the events of a global catastrophe known as "The Ruling", which caused widespread damage and casualties across the country.

  9. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    Release date: September 7, 2004 OpenGL 2.0 was originally conceived by 3Dlabs to address concerns that OpenGL was stagnating and lacked a strong direction. [59] 3Dlabs proposed a number of major additions to the standard. Most of these were, at the time, rejected by the ARB or otherwise never came to fruition in the form that 3Dlabs proposed.