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The 2003 Spike Video Game Awards was the first video game award show to be hosted by Spike TV. It was held at the MGM Grand Garden Arena in Las Vegas, Nevada on December 2, 2003, and aired on December 4. The event was hosted by David Spade and featured appearances by Lil' Kim, Jaime Pressly, DMX, P.O.D., Orlando Jones, and Cedric the ...
The following Category lists winners of the Spike Video Game Awards regardless of it's game, person, company, etc. The Spike Video Game Awards were a predecessor of The Game Awards . Subcategories
The winners of the Spike Video Game Awards, hosted by Spike between 2003 and 2013, awarded the Game of the Year using an advisory council featuring over 20 journalists from media outlets. [170] The show's title was changed to VGX in 2013 before Spike TV dropped the show entirely. Host and producer Geoff Keighley created The Game Awards in 2014.
This year's Spike Video Game Awards just concluded and in between the Samuel L. Jackson skits and Black Ops 2 commercials, some awards were given to this year's standouts. The Walking Dead won a ...
The following lists winners of the Spike Video Game Awards Game of the Year an award that is a predecessor of The Game Award for Game of the Year for The Game Awards.
Spike TV has announced its nominees for the 2009 VGA awards show, which honors the year's best video games. As an official VGA Awards judge, I get to vote on the nominees, which include a heap of ...
Spike Video Game Awards (2003–2013) The John Henson Project (2004) 10 Things Every Guy Should Experience (2004) The Club (2004–2005) Hey! Spring of Trivia (2004–2005) I Hate My Job (2004–2005) Midnight Spike (2004) On the Road: A True Rock-n-Roll Road Story (2004) Spike Likes Movies (2004) True Dads (2004) The Ultimate Gamer (2004–2006)
The Game Awards is an annual awards ceremony honoring achievements in the video game industry. Established in 2014, the shows are produced and hosted by game journalist Geoff Keighley . After working on its predecessor, the Spike Video Game Awards , for over ten years, Keighley worked with several video game companies to create the show.