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  2. Quadruple-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Quadruple-precision...

    This 128-bit quadruple precision is designed not only for applications requiring results in higher than double precision, [1] but also, as a primary function, to allow the computation of double precision results more reliably and accurately by minimising overflow and round-off errors in intermediate calculations and scratch variables.

  3. 128-bit computing - Wikipedia

    en.wikipedia.org/wiki/128-bit_computing

    The DEC VAX supported operations on 128-bit integer ('O' or octaword) and 128-bit floating-point ('H-float' or HFLOAT) datatypes. Support for such operations was an upgrade option rather than being a standard feature. Since the VAX's registers were 32 bits wide, a 128-bit operation used four consecutive registers or four longwords in memory.

  4. 256-bit computing - Wikipedia

    en.wikipedia.org/wiki/256-bit_computing

    Xbox 360 was the first high-definition gaming console to utilize the ATI Technologies 256-bit GPU Xenos [2] before the introduction of the current gaming consoles especially Nintendo Switch. Some buses on the newer System on a chip (e.g. Tegra developed by Nvidia) utilize 64-bit, 128-bit, 256-bit, or higher.

  5. GeForce 256 - Wikipedia

    en.wikipedia.org/wiki/GeForce_256

    The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.

  6. Comparison of CPU microarchitectures - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CPU_micro...

    In-order execution, 128-bit VLIW, integrated memory controller Efficeon: 2004 In-order execution, 256-bit VLIW, fully integrated memory controller Cyrix Cx5x86: 1995 6 [3] Branch prediction Cyrix 6x86: 1996 Superscalar, superpipelined, register renaming, speculative execution, out-of-order execution DLX: 5 eSi-3200: 5 In-order, speculative ...

  7. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    The first graphics cards to use GDDR6X are the Nvidia GeForce RTX 3080 and 3090 graphics cards. PAM4 signalling is not new but it costs more to implement, partly because it requires more space in chips and is more prone to signal-to-noise ratio (SNR) issues, [ 24 ] which mostly limited its use to high speed networking (like 200G Ethernet).

  8. Matrox G400 - Wikipedia

    en.wikipedia.org/wiki/Matrox_G400

    A 64-bit bus reduces the board's complexity (and cost) because fewer traces have to be used, and potentially the pin-count of the graphics processor can be significantly reduced if the chip is designed only for a 64-bit bus. However, DDR has a higher inherent latency than SDR given the same bandwidth, so performance dropped somewhat. [4]

  9. Number Nine Visual Technology - Wikipedia

    en.wikipedia.org/wiki/Number_Nine_Visual_Technology

    The Imagine 128 GPU introduced a full 128-bit graphics processor—GPU, internal processor bus, and memory bus were all 128 bits. However, there was no, or very little, hardware support for 3D graphics operations. [15] The Imagine 128-II added Gouraud shading, 32-bit Z-buffering, double display buffering, and a 256-bit video rendering engine. [16]