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  2. GeForce 256 - Wikipedia

    en.wikipedia.org/wiki/GeForce_256

    The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.

  3. 256-bit computing - Wikipedia

    en.wikipedia.org/wiki/256-bit_computing

    Xbox 360 was the first high-definition gaming console to utilize the ATI Technologies 256-bit GPU Xenos [2] before the introduction of the current gaming consoles especially Nintendo Switch. Some buses on the newer System on a chip (e.g. Tegra developed by Nvidia) utilize 64-bit, 128-bit, 256-bit, or higher.

  4. 128-bit computing - Wikipedia

    en.wikipedia.org/wiki/128-bit_computing

    The DEC VAX supported operations on 128-bit integer ('O' or octaword) and 128-bit floating-point ('H-float' or HFLOAT) datatypes. Support for such operations was an upgrade option rather than being a standard feature. Since the VAX's registers were 32 bits wide, a 128-bit operation used four consecutive registers or four longwords in memory.

  5. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    Its graphics processor, codenamed "Flipper", is comparable to the original ATI Radeon. The console has 43 MB of non-unified memory (24 MB of 1T-SRAM, 3 MB embedded 1T-SRAM, and 16 MB DRAM). [45] The PlayStation 2's CPU (known as the "128-bit Emotion Engine") has a 64-bit core with a 32-bit FPU.

  6. S3 Trio - Wikipedia

    en.wikipedia.org/wiki/S3_Trio

    The 2D graphics core was later used in the ViRGE/DX and ViRGE/GX. Like the corresponding ViRGE chips, the 64V2 also came in /DX and /GX variants, with the latter supporting more modern SDRAM or SGRAM. The final version, called the Trio3D, was effectively the 128-bit successor to the ViRGE/GX2. S3 Trio 3D/2X

  7. Number Nine Visual Technology - Wikipedia

    en.wikipedia.org/wiki/Number_Nine_Visual_Technology

    The Imagine 128 GPU introduced a full 128-bit graphics processor—GPU, internal processor bus, and memory bus were all 128 bits. However, there was no, or very little, hardware support for 3D graphics operations. [15] The Imagine 128-II added Gouraud shading, 32-bit Z-buffering, double display buffering, and a 256-bit video rendering engine. [16]

  8. Matrox G400 - Wikipedia

    en.wikipedia.org/wiki/Matrox_G400

    The chip's external memory interface is 128-bit and is designed to use either SDRAM or SGRAM. Matrox released both 16 MiB and 32 MiB versions of the G400 boards, and used both types of RAM. The slowest models are equipped with 166 MHz SDRAM, while the fastest (G400 MAX) uses 200 MHz SGRAM.

  9. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    Reviews performed by The Tech Report, by ExtremeTech and by Anandtech all concluded that the AMD's Radeon X1250 integrated graphics solutions based on the AMD 690G chipset was a better choice than the GMA X3000 based on the G965 chipset, especially when considering 3D gaming performance and price.