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  2. Jeremy Holcomb - Wikipedia

    en.wikipedia.org/wiki/Jeremy_Holcomb

    Holcomb began designing games professionally while in New York, where he ran numerous live action roleplaying games mostly set in the World of Darkness mythos. [citation needed] Holcomb returned to Seattle he worked as a writer and activist, publishing the book Speak Up, Speak Out and Be Heard: How to Protest and Make It Count through Loompanics, covering topics such as marches, pickets ...

  3. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    Game Design: How to Create Video and Tabletop Games, Start to Finish (ISBN 978-0-7864-6952-9) by Lewis Pulsipher (2012). Game Design: The Art and Business of Creating Games (ISBN 0-7615-3165-3) Bob Bates. Game Design: Theory and Practice (ISBN 1-55622-912-7) by Richard Rouse III. Game Design Foundations, Second Edition

  4. André LaMothe - Wikipedia

    en.wikipedia.org/wiki/André_LaMothe

    LaMothe is an author of multiple books on computer programming and game design, including Windows Game Programming for Dummies. [3] [5] [4] Other books include Tricks of the 3D Game Programming Gurus, which tackles the development of a 3D software engine across 1600 pages.

  5. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  6. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  7. SMU Guildhall - Wikipedia

    en.wikipedia.org/wiki/SMU_Guildhall

    SMU Guildhall is a graduate video game development program located at the Southern Methodist University (SMU). [1] It was one of the first graduate video game development programs in the United States. In 2020, it was ranked #4 among the Top 25 Graduate Schools for Game Design by the Princeton Review. [2]

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  9. Jeff Green (writer) - Wikipedia

    en.wikipedia.org/wiki/Jeff_Green_(writer)

    In the book, a video game development company is working on the third installment of the Xanthor series of games – the first two being the Blade of Xanthor, and the Sword of Xanthor. Green has stated in podcasts that his inspiration for the book derived from his two years working for Electronic Arts where he saw, first-hand, how games are ...