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  2. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    The single-source shortest path problem, in which we have to find shortest paths from a source vertex v to all other vertices in the graph. The single-destination shortest path problem, in which we have to find shortest paths from all vertices in the directed graph to a single destination vertex v. This can be reduced to the single-source ...

  3. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm finds the shortest path from a given source node to every other node. [7]: 196–206 It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of ...

  4. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Two primary problems of pathfinding are (1) to find a path between two nodes in a graph; and (2) the shortest path problem—to find the optimal shortest path. Basic algorithms such as breadth-first and depth-first search address the first problem by exhausting all possibilities; starting from the given node, they iterate over all potential ...

  5. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    Compared to Dijkstra's algorithm, the A* algorithm only finds the shortest path from a specified source to a specified goal, and not the shortest-path tree from a specified source to all possible goals. This is a necessary trade-off for using a specific-goal-directed heuristic. For Dijkstra's algorithm, since the entire shortest-path tree is ...

  6. k shortest path routing - Wikipedia

    en.wikipedia.org/wiki/K_shortest_path_routing

    s: the source node; t: the destination node; K: the number of shortest paths to find; p u: a path from s to u; B is a heap data structure containing paths; P: set of shortest paths from s to t; count u: number of shortest paths found to node u; Algorithm: P =empty, count u = 0, for all u in V insert path p s = {s} into B with cost 0 while B is ...

  7. IP routing - Wikipedia

    en.wikipedia.org/wiki/IP_routing

    In order to achieve a successful transfer of data, the algorithm uses a routing table to select a next-hop router as the next destination for a datagram. The IP address of the selected router is known as the next-hop address. [1] The IP forwarding algorithm states: [2] Given a destination IP address, D, and network prefix, N:

  8. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/Bellman–Ford_algorithm

    The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. [1] It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers. [2]

  9. Widest path problem - Wikipedia

    en.wikipedia.org/wiki/Widest_path_problem

    In this graph, the widest path from Maldon to Feering has bandwidth 29, and passes through Clacton, Tiptree, Harwich, and Blaxhall. In graph algorithms, the widest path problem is the problem of finding a path between two designated vertices in a weighted graph, maximizing the weight of the minimum-weight edge in the path.