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The contents of a KMZ file are a single root KML document and optionally any overlays, images, icons, and COLLADA 3D models referenced in the KML including network-linked KML files. The root KML document by convention is a file named "doc.kml" at the root directory level, which is the file loaded upon opening. By convention the root KML ...
Select the entire contents of the page (Ctrl+A on Windows, ⌘ Cmd+A on Macintosh), and then copy it (Ctrl+C on Windows, ⌘ Cmd+C on Macintosh) Paste the contents into a plain text editor such as Notepad; Save the file, with a file name ending in .kml , and with the "Save as type" set to "all files" (or similar)
To export it as a PNG, go to File -> Save as Image. Pick a place to save the image (preferably one where you'll remember where you saved it) and save as a PNG file. To export it as an SVG, see this page for the remainder of the tutorial. You're done with QGIS. Open Inkscape. Open the PNG file you just saved. Go to Path -> Trace Bitmap.
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The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.
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