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Warcraft Wiki (formerly known as Wowpedia and WoWWiki) is a fan wiki about the Warcraft fictional universe. It covers all of the Warcraft games, including the MMORPG World of Warcraft. It is both a specialized wiki built around the Warcraft universe and a collaborative space for players to develop and publish strategies for Warcraft games. It ...
Comparison of a default World of Warcraft user interface (bottom) to a heavily modified one (top) A number of features have been added to World of Warcraft, either prior to the original release or in one of the following content updates. From early in the game's development, Blizzard has allowed players to customize their game interface through ...
World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game produced by Blizzard Entertainment.Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. [3]
World of Warcraft: Curse of the Worgen (October 9, 2012) World of Warcraft: Pearl of Pandaria (September 25, 2012) Warcraft Saga Issue 1; World of Warcraft: Dark Riders (May 7, 2013) World of Warcraft: Bloodsworn (August 13, 2013) World of Warcraft: Warlords of Draenor (2014) a three-issue series published by Blizzard; Warcraft: Bonds of ...
On launch day, following a four-week delay, [6] World of Warcraft: Shadowlands sold 3.7 million copies, breaking the expansion sales records tied by Legion and Cataclysm, and even selling more on launch day than any PC game before it, a record previously held by Diablo III. [27] [28]
Warcraft II: Beyond the Dark Portal released to positive reviews from critics. Awarding the expansion a 9.2 out of 10, GameSpot's Ron Dulin summarized "Fans of Warcraft II are split along two fronts: there are the single-players and then there are the multi-players. But whichever side of the fence you lean toward, this is a must-have." [10]
In 2005, a second edition of the game rules called World of Warcraft: The Roleplaying Game was released, [5] renamed to tie in with the success of World of Warcraft.In "translating" WoW into a tabletop experience, this project sought to break the limitations of the computer-programmed Azeroth, in ways such as giving players the ability to complete quests with their own imagined methods and to ...
[88] Warcraft II was a runner-up for Computer Gaming World ' s 1995 "Strategy Game of the Year" award, which ultimately went to Command & Conquer and Heroes of Might and Magic (tie). The editors wrote that Warcraft II "will keep you glued to the computer for hours on end", and noted that it "could have won had the competition not been so strong."