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In the traditional Hong Kong scoring system or the Cantonese scoring system, scoring tends to be low due to the few criteria used. The general scoring modifiers apply (see above), with the point translation function being a piecewise function: a constant amount is given for scoreless hands, and the score is doubled for each point (that is, an exponential function).
Mahjong is sometimes played in a gambling setting. Poker chips are used for keeping score only. Since Mahjong is a zero-sum game, when one player loses all his chips, his chips are distributed among the other winners. In this case, the loser pays cash to buy back the chips from the winners and the game continues.
Han is the unit for the value of yaku, which are particular patterns or conditions of a hand. Fu is the value of melds, waits and "going out". Hands with enough fu and/or han may be considered limit hands; limit hands use predefined values to determine the winning points. [1]
A hand composed of 2-2-3-3-4-4-5-5-6-6-7-7-8-8 of one suit. This hand is a local rule and not an officially recognized rule for Japanese mahjong. [14] Each of the numbered suits may also use special names for this hand: Pinzu (circles), daisharin – 大車輪 or big wheels Sōzu (bamboo), daichikurin – 大竹林 or bamboo forest
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