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QB64 (originally QB32) [1] is a self-hosting BASIC compiler for Microsoft Windows, Linux and Mac OS X, designed to be compatible with Microsoft QBasic and QuickBASIC. QB64 is a transpiler to C++, which is integrated with a C++ compiler to provide compilation via C++ code and GCC optimization. [2]
QBasic is an integrated development environment (IDE) and interpreter for a variety of dialects of BASIC which are based on QuickBASIC. Code entered into the IDE is compiled to an intermediate representation (IR), and this IR is immediately executed on demand within the IDE.
A subset of QuickBASIC 4.5, named QBasic, was included with MS-DOS 5 and later versions, replacing the GW-BASIC included with previous versions of MS-DOS. Compared to QuickBASIC, QBasic is limited to an interpreter only, lacks a few functions, can only handle programs of a limited size, and lacks support for separate program modules.
(Windows, Linux and macOS) – Self-hosting BASIC compiler for Microsoft Windows, Linux and macOS. Aims at full compatibility with Microsoft QBasic and QuickBASIC. BASIC code is translated to C++ and then compiled to executable form. An event driven GUI builder named InForm exists for QB64. [69] QBasic (DOS on the PC) – by Microsoft. Subset ...
QBasic maintained an active game development community, [42] [43] which helped later spawn the QB64 and FreeBASIC implementations. [44] An early example of this market is the QBasic software package Microsoft Game Shop (1990), a hobbyist-inspired release that included six "arcade-style" games that were easily customizable in QBasic. [45]
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Basic4GL (B4GL; from Basic for openGL) is an interpreted, open source version of the BASIC programming language which features support for 3D computer graphics using OpenGL. ...